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The titular Chosen are a new enemy type - special alien generals of a sort that sort of have a Shadow of Mordor's style nemesis system thing going on.
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"The Chosen apply serious pressure, and merely the threat that they might show up on a mission will adjust how you approach it." Had an all-new story been tossed in here instead of the old story retooled I would've happily accepted this as XCOM 3 thanks to the changes, additions and general improvements, and I think that's pretty impressive. It actually lives up to that promise of feeling like a new game, everything retooled and adjusted with new features layered on top that only serve to enhance the experience. That's thanks entirely to XCOM 2: War of the Chosen, the new and pricey expansion. Like Michael Corleone, I am dragged back in. Maybe I'll dabble here and there the odd campaign, some mod action, breaking the game with the command line. I struggled to tear myself away from it, sinking about 90 hours into a pre-release build 2K provided then another hundred-plus into the retail release.Īfter all that time I never thought I'd be sucked back into that degree again. The weird thing was that in many ways I didn't quite like XCOM 2 as much as its predecessor, but it was still ridiculously, disgustingly good. After around 250 hours, I was finally ready to put XCOM 2 down.
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